Halaç, H.H.Önaçan, M.B.K.Önel, T.2025-07-152025-07-1520259798369381830979836938181610.4018/979-8-3693-8181-6.ch0152-s2.0-105007276076https://doi.org/10.4018/979-8-3693-8181-6.ch015https://hdl.handle.net/20.500.14517/8118Transferring cultural heritage to younger generations plays an important role in shaping and guiding the future of societies. In this context, the “Historical Game Journey (HGJ)” project, which is based on Information Technology (IT) infrastructure, was developed to transfer historical knowledge and cultural heritage awareness to young generations through gamification. The aim of this study is to design and develop a smart scepter as a prototype that will help children find targets during the tour within the scope of HGJ's IT infrastructure. Three different designs were prepared using the Design Thinking Approach, and the most suitable one was selected by conducting a survey with the students who will use the scepter. The scepter and the developed IT infrastructure can be utilized, with minor adjustments, in museums, orienteering competitions, tourist areas, and military campuses. Additionally, it is anticipated that the database created by tracking the smart scepter will contribute to smart city applications. © 2025 by IGI Global Scientific Publishing. All rights reserved.eninfo:eu-repo/semantics/closedAccessSmart Guider on Historical Game Journey: Smart Scepter Design With Design Thinking ApproachBook PartN/AN/A353379