Selection of the Most Effective Augmented Reality Application for English Education
No Thumbnail Available
Date
2023
Journal Title
Journal ISSN
Volume Title
Publisher
Open Access Color
OpenAIRE Downloads
OpenAIRE Views
Abstract
Efforts to take advantage of the opportunities offered by advancing information technologies to make the process of learning and teaching English more effective are increasing every day. One of the information technologies that has begun to be used in different fields of education and whose popularity is increasing day by day is Augmented Reality (AR) technology. This study aims to provide information about the general concept of AR technologies, to identify the application areas and examples of AR technology in education and English education, to identify and classify the difficulties encountered in teaching English, to make recommendations for AR technology applications that can solve the difficulties identified in English teaching, to present the priority rankings and importance levels of the identified difficulties, and to decide on the most effective AR technology application that can solve the identified difficulties. In the scope of the study, the difficulties encountered in teaching English are divided into four different classes: difficulties arising from students, education system, materials, and teachers. It has been determined that the difficulties arising from students have the most impact on teaching English. Among the nine solution proposals that could solve the problems in teaching English, the "virtual character wandering in the classroom" application has been identified as the most effective solution proposal. Since there are a limited number of studies on the use of AR in English education in the literature, it is expected that this study will fill the gap in the literature and will contribute to academicians and application developers, and be a source of inspiration for future research.
Description
Keywords
Turkish CoHE Thesis Center URL
Fields of Science
Citation
0
WoS Q
Scopus Q
Source
Bilişim Teknolojileri Dergisi
Volume
16
Issue
4
Start Page
299
End Page
312