Teaching creativity in self-organizing studio network: implications for architectural education

dc.authoridTekce, Isilay/0000-0002-5931-7470
dc.authorscopusid57209849879
dc.authorscopusid54788641500
dc.authorscopusid6602629119
dc.authorwosidTekce, Isilay/X-4654-2018
dc.contributor.authorTorun, Ayse Ozbil
dc.contributor.authorTekce, Isilay
dc.contributor.authorEsin, Nur
dc.date.accessioned2024-05-25T11:23:03Z
dc.date.available2024-05-25T11:23:03Z
dc.date.issued2011
dc.departmentOkan Universityen_US
dc.department-temp[Torun, Ayse Ozbil; Tekce, Isilay; Esin, Nur] Okan Univ, Dept Architecture, Istanbul, Turkeyen_US
dc.descriptionTekce, Isilay/0000-0002-5931-7470en_US
dc.description.abstractDesign education is traditionally developed for those related to creative arts such as artists, art object designers or professionals who search for new ideas in their designs. It is considered as a domain to awaken "creativity". Creativity is discussed as a function of human brain and mostly interpreted in its psychological context. This paper discusses the social characteristics of an education medium for creativity in terms of a network theory. This model of design education, in which the studio group is regarded as a network, proposes that by setting up the primary underlying framework, students ultimately reach a common ground through their individual learning experiences that lead to a wide range of design variations. Consequently, this open-ended process helps enhance the students. independent problem-solving and innovative thinking skills. "Awareness", "information exchange", "role defining", "continuous interaction" are related concepts in such a self-regulating interactive process of searching for creative solutions. The process will be studied under the light of recent discoveries on brain that are connected to the network theory. These ideas will be presented and illustrated through a case study of freshman design exercise implemented at Okan University Department of Architecture, Istanbul, Turkey. This learner-centered pedagogical framework can contribute to a theory of learning that can capture and convey the essential features of a metacognitive environment.en_US
dc.identifier.citation2
dc.identifier.doi10.1016/j.sbspro.2011.11.138
dc.identifier.issn1877-0428
dc.identifier.scopus2-s2.0-84055223569
dc.identifier.urihttps://doi.org/10.1016/j.sbspro.2011.11.138
dc.identifier.urihttps://hdl.handle.net/20.500.14517/671
dc.identifier.volume28en_US
dc.identifier.wosWOS:000299618300136
dc.language.isoen
dc.publisherElsevier Science Bven_US
dc.relation.ispartofWorld Conference on Educational Technology Researches (WCETR) -- JUL 05-09, 2011 -- East Univ, Nicosia, CYPRUSen_US
dc.relation.ispartofseriesProcedia Social and Behavioral Sciences
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectDesign educationen_US
dc.subjectlearner-centered teachingen_US
dc.subjectnetwork-based studio environmenten_US
dc.titleTeaching creativity in self-organizing studio network: implications for architectural educationen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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