Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players

dc.authorscopusid57864630600
dc.authorscopusid58805748400
dc.authorscopusid57191051069
dc.authorscopusid26664327800
dc.authorscopusid57231972100
dc.authorscopusid58805774400
dc.authorscopusid58805774400
dc.authorwosidDuradoni, Mirko/AAF-2854-2019
dc.authorwosidGuazzini, Andrea/AGX-9933-2022
dc.authorwosidBostan, Barbaros/ABH-7795-2020
dc.contributor.authorGursesli, Mustafa Can
dc.contributor.authorMasti, Federica
dc.contributor.authorDuradoni, Mirko
dc.contributor.authorBostan, Barbaros
dc.contributor.authorSungu, Ertugrul
dc.contributor.authorZilbeyaz, Pervin Cagla
dc.contributor.authorGuazzini, Andrea
dc.date.accessioned2024-05-25T12:18:56Z
dc.date.available2024-05-25T12:18:56Z
dc.date.issued2024
dc.departmentOkan Universityen_US
dc.department-temp[Gursesli, Mustafa Can] Univ Florence, Dept Informat Engn, I-50139 Florence, Italy; [Gursesli, Mustafa Can; Masti, Federica; Duradoni, Mirko; Guazzini, Andrea] Univ Florence, Dept Educ Literatures Intercultural Studies Langu, I-50135 Florence, Italy; [Bostan, Barbaros; Sungu, Ertugrul] Bahcesehir Univ, Dept Game Design, TR-34353 Istanbul, Turkiye; [Zilbeyaz, Pervin Cagla] Okan Univ, Dept Humaniteis & Social Sci, TR-34959 Istanbul, Turkiye; [Guazzini, Andrea] Univ Florence, Ctr Study Complex Dynam, I-50019 Sesto Fiorentino, Italyen_US
dc.description.abstractThis study presents the relationships between levels of toxicity, validation-seeking behavior, emotional affectivity, and desire to quit at higher ranks in the popular multiplayer online battle arena (MOBA) game, namely League of Legends. Analysis of data collected from Italian participants (N= 370) supports positive correlations between rank and toxicity, rank and validation-seeking behavior, and rank and positive emotion affectivity. In addition, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments.en_US
dc.description.woscitationindexConference Proceedings Citation Index - Science - Conference Proceedings Citation Index - Social Science &amp- Humanities
dc.identifier.citation0
dc.identifier.doi10.1007/978-3-031-51452-4_5
dc.identifier.endpage71en_US
dc.identifier.isbn9783031514517
dc.identifier.isbn9783031514524
dc.identifier.issn1865-0929
dc.identifier.issn1865-0937
dc.identifier.scopus2-s2.0-85181979050
dc.identifier.scopusqualityQ4
dc.identifier.startpage59en_US
dc.identifier.urihttps://doi.org/10.1007/978-3-031-51452-4_5
dc.identifier.volume1984en_US
dc.identifier.wosWOS:001258743700005
dc.language.isoen
dc.publisherSpringer international Publishing Agen_US
dc.relation.ispartof13th International Conference on Videogame Sciences and Arts (VJ) -- NOV 28-30, 2023 -- Aveiro, PORTUGALen_US
dc.relation.ispartofseriesCommunications in Computer and Information Science
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectMOBAen_US
dc.subjectLeague of Legendsen_US
dc.subjectRanken_US
dc.subjectToxicityen_US
dc.titlePsychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Playersen_US
dc.typeConference Objecten_US
dspace.entity.typePublication

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