Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players
dc.authorscopusid | 57864630600 | |
dc.authorscopusid | 58805748400 | |
dc.authorscopusid | 57191051069 | |
dc.authorscopusid | 26664327800 | |
dc.authorscopusid | 57231972100 | |
dc.authorscopusid | 58805774400 | |
dc.authorscopusid | 58805774400 | |
dc.authorwosid | Duradoni, Mirko/AAF-2854-2019 | |
dc.authorwosid | Guazzini, Andrea/AGX-9933-2022 | |
dc.authorwosid | Bostan, Barbaros/ABH-7795-2020 | |
dc.contributor.author | Gursesli, Mustafa Can | |
dc.contributor.author | Masti, Federica | |
dc.contributor.author | Duradoni, Mirko | |
dc.contributor.author | Bostan, Barbaros | |
dc.contributor.author | Sungu, Ertugrul | |
dc.contributor.author | Zilbeyaz, Pervin Cagla | |
dc.contributor.author | Guazzini, Andrea | |
dc.date.accessioned | 2024-05-25T12:18:56Z | |
dc.date.available | 2024-05-25T12:18:56Z | |
dc.date.issued | 2024 | |
dc.department | Okan University | en_US |
dc.department-temp | [Gursesli, Mustafa Can] Univ Florence, Dept Informat Engn, I-50139 Florence, Italy; [Gursesli, Mustafa Can; Masti, Federica; Duradoni, Mirko; Guazzini, Andrea] Univ Florence, Dept Educ Literatures Intercultural Studies Langu, I-50135 Florence, Italy; [Bostan, Barbaros; Sungu, Ertugrul] Bahcesehir Univ, Dept Game Design, TR-34353 Istanbul, Turkiye; [Zilbeyaz, Pervin Cagla] Okan Univ, Dept Humaniteis & Social Sci, TR-34959 Istanbul, Turkiye; [Guazzini, Andrea] Univ Florence, Ctr Study Complex Dynam, I-50019 Sesto Fiorentino, Italy | en_US |
dc.description.abstract | This study presents the relationships between levels of toxicity, validation-seeking behavior, emotional affectivity, and desire to quit at higher ranks in the popular multiplayer online battle arena (MOBA) game, namely League of Legends. Analysis of data collected from Italian participants (N= 370) supports positive correlations between rank and toxicity, rank and validation-seeking behavior, and rank and positive emotion affectivity. In addition, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments. | en_US |
dc.description.woscitationindex | Conference Proceedings Citation Index - Science - Conference Proceedings Citation Index - Social Science &- Humanities | |
dc.identifier.citation | 0 | |
dc.identifier.doi | 10.1007/978-3-031-51452-4_5 | |
dc.identifier.endpage | 71 | en_US |
dc.identifier.isbn | 9783031514517 | |
dc.identifier.isbn | 9783031514524 | |
dc.identifier.issn | 1865-0929 | |
dc.identifier.issn | 1865-0937 | |
dc.identifier.scopus | 2-s2.0-85181979050 | |
dc.identifier.scopusquality | Q4 | |
dc.identifier.startpage | 59 | en_US |
dc.identifier.uri | https://doi.org/10.1007/978-3-031-51452-4_5 | |
dc.identifier.volume | 1984 | en_US |
dc.identifier.wos | WOS:001258743700005 | |
dc.language.iso | en | |
dc.publisher | Springer international Publishing Ag | en_US |
dc.relation.ispartof | 13th International Conference on Videogame Sciences and Arts (VJ) -- NOV 28-30, 2023 -- Aveiro, PORTUGAL | en_US |
dc.relation.ispartofseries | Communications in Computer and Information Science | |
dc.relation.publicationcategory | Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı | en_US |
dc.rights | info:eu-repo/semantics/closedAccess | en_US |
dc.subject | MOBA | en_US |
dc.subject | League of Legends | en_US |
dc.subject | Rank | en_US |
dc.subject | Toxicity | en_US |
dc.title | Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players | en_US |
dc.type | Conference Object | en_US |
dspace.entity.type | Publication |