Selection of the Most Effective Augmented Reality Application for English Education

dc.contributor.authorDemet SOYLU
dc.contributor.authorSadık KULAKOĞLU
dc.contributor.authorMehmet Bilge Kağan ÖNAÇAN
dc.contributor.authorVildan ATEŞ
dc.contributor.authorTunç D. MEDENİ
dc.contributor.otherBilişim Sistemleri ve Teknolojileri / Information Systems and Technology
dc.date.accessioned2024-05-25T12:22:06Z
dc.date.available2024-05-25T12:22:06Z
dc.date.issued2023
dc.departmentOkan Universityen_US
dc.department-tempAnkara Yıldırım Beyazıt Üniversitesi, İnsan ve Toplum Bilimleri Fakültesi, Bilgi ve Belge Yönetimi, Ankara, Türkiye Türk Deniz Kuvvetleri, İstanbul, Türkiye Okan Üniversitesi, Uygulamalı Bilimler Fakültesi, Bilişim Sistemleri ve Teknoloji Bölümü, İstanbul, Türkiye Ankara Yıldırım Beyazıt Üniversitesi, İşletme Fakültesi, Yönetim Bilişim Sistemleri, Ankara, Türkiye Ankara Yıldırım Beyazıt Üniversitesi, İşletme Fakültesi, Yönetim Bilişim Sistemleri, Ankara, Türkiyeen_US
dc.description.abstractEfforts to take advantage of the opportunities offered by advancing information technologies to make the process of learning and teaching English more effective are increasing every day. One of the information technologies that has begun to be used in different fields of education and whose popularity is increasing day by day is Augmented Reality (AR) technology. This study aims to provide information about the general concept of AR technologies, to identify the application areas and examples of AR technology in education and English education, to identify and classify the difficulties encountered in teaching English, to make recommendations for AR technology applications that can solve the difficulties identified in English teaching, to present the priority rankings and importance levels of the identified difficulties, and to decide on the most effective AR technology application that can solve the identified difficulties. In the scope of the study, the difficulties encountered in teaching English are divided into four different classes: difficulties arising from students, education system, materials, and teachers. It has been determined that the difficulties arising from students have the most impact on teaching English. Among the nine solution proposals that could solve the problems in teaching English, the "virtual character wandering in the classroom" application has been identified as the most effective solution proposal. Since there are a limited number of studies on the use of AR in English education in the literature, it is expected that this study will fill the gap in the literature and will contribute to academicians and application developers, and be a source of inspiration for future research.en_US
dc.identifier.citation0
dc.identifier.doi10.17671/gazibtd.1275280
dc.identifier.endpage312en_US
dc.identifier.issn1307-9697
dc.identifier.issn2147-0715
dc.identifier.issue4en_US
dc.identifier.startpage299en_US
dc.identifier.trdizinid1207887
dc.identifier.urihttps://doi.org/10.17671/gazibtd.1275280
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1207887/selection-of-the-most-effective-augmented-reality-application-for-english-education
dc.identifier.urihttps://hdl.handle.net/20.500.14517/2066
dc.identifier.volume16en_US
dc.institutionauthorÖnaçan, Mehmet Bilge Kağan
dc.institutionauthorÖnaçan, Mehmet Bilge Kağan
dc.language.isoen
dc.relation.ispartofBilişim Teknolojileri Dergisien_US
dc.relation.publicationcategoryDiğeren_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.titleSelection of the Most Effective Augmented Reality Application for English Educationen_US
dc.typeArticleen_US
dspace.entity.typePublication
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