Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players

dc.authorscopusid 57864630600
dc.authorscopusid 58805748400
dc.authorscopusid 57191051069
dc.authorscopusid 26664327800
dc.authorscopusid 57231972100
dc.authorscopusid 58805774400
dc.authorscopusid 58805774400
dc.authorwosid Duradoni, Mirko/AAF-2854-2019
dc.authorwosid Guazzini, Andrea/AGX-9933-2022
dc.authorwosid Bostan, Barbaros/ABH-7795-2020
dc.contributor.author Gursesli, Mustafa Can
dc.contributor.author Masti, Federica
dc.contributor.author Duradoni, Mirko
dc.contributor.author Bostan, Barbaros
dc.contributor.author Sungu, Ertugrul
dc.contributor.author Zilbeyaz, Pervin Cagla
dc.contributor.author Guazzini, Andrea
dc.date.accessioned 2024-05-25T12:18:56Z
dc.date.available 2024-05-25T12:18:56Z
dc.date.issued 2024
dc.department Okan University en_US
dc.department-temp [Gursesli, Mustafa Can] Univ Florence, Dept Informat Engn, I-50139 Florence, Italy; [Gursesli, Mustafa Can; Masti, Federica; Duradoni, Mirko; Guazzini, Andrea] Univ Florence, Dept Educ Literatures Intercultural Studies Langu, I-50135 Florence, Italy; [Bostan, Barbaros; Sungu, Ertugrul] Bahcesehir Univ, Dept Game Design, TR-34353 Istanbul, Turkiye; [Zilbeyaz, Pervin Cagla] Okan Univ, Dept Humaniteis & Social Sci, TR-34959 Istanbul, Turkiye; [Guazzini, Andrea] Univ Florence, Ctr Study Complex Dynam, I-50019 Sesto Fiorentino, Italy en_US
dc.description.abstract This study presents the relationships between levels of toxicity, validation-seeking behavior, emotional affectivity, and desire to quit at higher ranks in the popular multiplayer online battle arena (MOBA) game, namely League of Legends. Analysis of data collected from Italian participants (N= 370) supports positive correlations between rank and toxicity, rank and validation-seeking behavior, and rank and positive emotion affectivity. In addition, higher ranks are associated with a reduced desire to quit the game caused by toxic behavior. These findings underline the importance of supporting positive interactions between players and intervention programmes to tackle toxic behavior in competitive gaming environments. en_US
dc.description.woscitationindex Conference Proceedings Citation Index - Science - Conference Proceedings Citation Index - Social Science &amp- Humanities
dc.identifier.citationcount 0
dc.identifier.doi 10.1007/978-3-031-51452-4_5
dc.identifier.endpage 71 en_US
dc.identifier.isbn 9783031514517
dc.identifier.isbn 9783031514524
dc.identifier.issn 1865-0929
dc.identifier.issn 1865-0937
dc.identifier.scopus 2-s2.0-85181979050
dc.identifier.scopusquality Q4
dc.identifier.startpage 59 en_US
dc.identifier.uri https://doi.org/10.1007/978-3-031-51452-4_5
dc.identifier.volume 1984 en_US
dc.identifier.wos WOS:001258743700005
dc.language.iso en
dc.publisher Springer international Publishing Ag en_US
dc.relation.ispartof 13th International Conference on Videogame Sciences and Arts (VJ) -- NOV 28-30, 2023 -- Aveiro, PORTUGAL en_US
dc.relation.ispartofseries Communications in Computer and Information Science
dc.relation.publicationcategory Konferans Öğesi - Uluslararası - Kurum Öğretim Elemanı en_US
dc.rights info:eu-repo/semantics/closedAccess en_US
dc.scopus.citedbyCount 2
dc.subject MOBA en_US
dc.subject League of Legends en_US
dc.subject Rank en_US
dc.subject Toxicity en_US
dc.title Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players en_US
dc.type Conference Object en_US
dc.wos.citedbyCount 1

Files